Twenty years of CGI and visual effects as CG/VFX Supervisor, Lead Animator — broadcast, commercial, documentary, and medical work brought to life through photoreal 3D, dynamic simulation, look development, lighting, and precise compositing. Created for Curiosity Stream, PBS/NOVA, Discovery, National Geographic, Smithsonian, and History Channel, produced at Pixeldust Studios.
The work sweeps across deep time and the natural world — from ancient epochs and prehistoric life to the raw fury of cataclysm, with pyroclastic flows racing down mountainsides and storms tearing across the sky. It ranges from the intricate detail of medical and scientific visualization to the sweeping scale of broadcast science and documentary storytelling — immersive environments, cosmic phenomena, and precision product CGI.
The craft runs on a blend of pipelines: traditional 3D rendering and finishing in Maya, Arnold, Nuke, and After Effects, layered with modern real-time rendering in Unity and Unreal Engine — the best of both worlds for lighting, look development, dynamics, and the final composite.