Capabilities + Services
Capabilities + Services
The craft I built my reputation on, long before AI entered the pipeline. Across more than 23 years, I've handled the full CGI and VFX pipeline end to end — 3D and product animation, medical and scientific animation, lighting and look development, dynamic effects and simulation, and final compositing — working fluently across Maya, Houdini, Unreal Engine, Nuke, and After Effects. When a project demands the highest level of polish, realism, and control, this is the hands-on, frame-by-frame work behind it.
Photoreal and stylized animation from concept to final frame: avatars, characters, creatures, environments, and products for broadcast, film, and commercial work.
Dynamic simulation and effects — fire, water, smoke, explosions, destruction, and particle systems — built in Houdini and Unreal Engine's Niagara, and finished in After Effects to broadcast standard.
Cinematic lighting, shading, and rendering across real-time and offline pipelines (Unreal Engine 5, Unity HDRP, Redshift, V-Ray) to achieve photoreal or stylized looks.
Multi-pass compositing, green-screen keying, motion tracking, rotoscoping, editing, and final color grading in Nuke, After Effects, and DaVinci Resolve, integrating CGI seamlessly with live action.
Photoreal product hero films, commercials, and e-commerce visuals — turning physical products into cinematic 3D renders and motion.
Accurate, high-detail 3D for medical and scientific subjects: anatomy, molecular, and cellular animation.
Show title sequences, broadcast graphics, and motion design for television and streaming platforms.
RELATED SECTIONS: CGI LOUNGE | VFX LOUNGE
Capabilities + Services
Capabilities + Services
Photoreal 3D visualization for architecture and interiors, drawing on my formal background in architecture and interior design — helping architects, developers, and real estate teams experience spaces before they’re built.
Photoreal still renders and animated walkthroughs of exteriors, interiors, and developments, with accurate lighting, materials, and atmosphere.
Immersive 1:1-scale VR walkthroughs of unbuilt spaces, so architects, interior designers, and real estate clients can explore light, materials, and proportions before construction begins.
RELATED SECTIONS: CGI LOUNGE | XR LOUNGE
Capabilities + Services
Capabilities + Services
My edge isn't AI on its own — it's the hybrid pipeline I run between traditional CGI/VFX and generative AI, built on 23 years in the production craft. I use AI for rapid ideation, base assets, and iteration, then bring that work into Maya, Houdini, and Unreal Engine for art direction and control, and finish in Nuke, After Effects, and DaVinci Resolve. Each tool does what it does best, so AI speed never comes at the cost of polish.
Blending generative AI with a full CGI/VFX pipeline: AI-assisted concepting and asset generation, refined and art-directed in Maya, Houdini, and Unreal, then composited and graded to broadcast standard.
AI-powered video generation, motion graphics, and visual effects for promotional content, explainer videos, AI UGC videos for social, and concept visualization, finished in After Effects and DaVinci Resolve.
AI-generated 3D models, textures, and environments, cleaned up and integrated into XR and CGI pipelines.
Rapid visual exploration using generative AI: brand visuals, marketing assets, storyboards, and mood boards.
AI-accelerated character animation, facial motion, lip sync, and procedural animation for XR and video.
Custom generative AI workflows for ongoing content at scale: automated asset generation, batch processing, and AI-assisted creative tools.
Capabilities + Services
Capabilities + Services
Custom VR apps for Meta Quest 3, Quest Pro, and Magic Leap. This covers everything from concept to deployment on app stores or enterprise distribution.
Immersive training environments for industries like healthcare, manufacturing, defense, and corporate onboarding, reducing costs and improving knowledge retention compared to traditional methods.
3D walkthrough experiences for real estate, architecture, automotive, hospitality, and retail. Showcase spaces or products before they physically exist.
Virtual conferences, product launches, and collaborative spaces. Think branded metaverse environments where people can gather remotely.
Rapid prototyping of products or spaces in VR before committing to physical production. Useful for architects, product designers, and engineers.
RELATED SECTIONS: XR LOUNGE
Capabilities + Services
Capabilities + Services
Augmented and mixed reality that overlay digital content onto the world your customers already see — through smartphones, tablets, and smart glasses, no headset required — reaching the billions of AR-capable devices already in people's pockets. When a project spans modes, I blend AR and MR to fit the experience to your challenge.
Digital and physical objects that coexist and interact in real time — holographic interfaces, spatial computing, and collaborative MR for Meta Quest 3, Quest Pro, and Magic Leap.
iOS and Android apps built with ARKit and ARCore — product visualization, interactive packaging, AR navigation — taken end to end through the App Store (Xcode build, signing, provisioning, submission) and Google Play.
Browser-based AR with no app download; users just scan a QR code. Zero-friction reach for campaigns, retail, and events.
Virtual try-on for fashion, cosmetics, and eyewear, plus 3D previews that let customers explore items before buying — and lift conversion.
Indoor navigation for malls, airports, hospitals, and campuses, with directional cues overlaid on the real environment through a phone camera.
Business cards, brochures, and packaging that trigger 3D animations, video, or interactive content when scanned.
Identify where immersive tech fits your operations, marketing, or products: discovery sessions, feasibility studies, technology recommendations.
RELATED SECTIONS: XR LOUNGE
Capabilities + Services
Capabilities + Services
Beyond linear video, I build interactive, real-time experiences and games — from mobile and AR/VR titles to branded interactive apps and gamified campaigns. I take projects from concept through gameplay, mechanics, and deployment to app stores or enterprise distribution.
Full game development for iOS, Android, and headsets: gameplay mechanics, AI behavior and pathfinding, progression systems, and multiplayer.
Interactive games and gamified campaigns built around a brand for marketing, events, and engagement.
Custom interactive applications, configurators, and visualizers for product demos, training, and trade shows — deployable to desktop, mobile, web, or kiosk.
Rapid prototyping of mechanics, interactions, and systems, turning an idea into a playable build quickly.
RELATED SECTIONS: XR LOUNGE