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Capabilities + Services
Capabilities + Services
The craft I built my reputation on, long before AI entered the pipeline. Across more than 23 years, I've handled the full CGI and VFX pipeline end to end — 3D and product animation, medical and scientific animation, lighting and look development, dynamic effects and simulation, and final compositing — working fluently across Maya, Houdini, Unreal Engine, Nuke, and After Effects. When a project demands the highest level of polish, realism, and control, this is the hands-on, frame-by-frame work behind it.
Photoreal and stylized animation from concept to final frame: avatars, characters, creatures, environments, and products for broadcast, film, and commercial work.
Dynamic simulation and effects — fire, water, smoke, explosions, destruction, and particle systems — built in Houdini and Unreal Engine's Niagara, and finished in After Effects to broadcast standard.
Cinematic lighting, shading, and rendering across real-time and offline pipelines (Unreal Engine 5, Unity HDRP, Redshift, V-Ray) to achieve photoreal or stylized looks.
Multi-pass compositing, green-screen keying, motion tracking, rotoscoping, editing, and final color grading in Nuke, After Effects, and DaVinci Resolve, integrating CGI seamlessly with live action.
Photoreal product hero films, commercials, and e-commerce visuals — turning physical products into cinematic 3D renders and motion.
Accurate, high-detail 3D for medical and scientific subjects: anatomy, molecular, and cellular animation.
Show title sequences, broadcast graphics, and motion design for television and streaming platforms.
RELATED SECTIONS: CGI LOUNGE | VFX LOUNGE
Capabilities + Services
Capabilities + Services
I run an AI-led production pipeline backed by 25+ years of craft across broadcast, film, and visual effects. Generative AI now carries a shot from concept to final — assets, environments, motion and look development, developed and iterated under direction. Only the finish remains conventional: compositing, cleanup and grade in After Effects and DaVinci Resolve, supervised to broadcast delivery standard. Where a project calls for it, the pipeline integrates with established 3D and compositing systems — Unreal Engine, Houdini and Nuke. The generative side runs on ComfyUI and other node-based systems built as custom graphs, alongside a wider stack of generation platforms and frontier multimodal models selected per project. The same approach extends beyond finished frames to the AI-powered systems, tools and applications built around a client's production.
Blending generative AI with a full CGI/VFX pipeline: AI-assisted concepting, asset and environment generation, often built as custom node-based graphs, then refined and art-directed through the pipeline, with continuity held across a sequence and character, lighting, and look matched shot to shot, then composited and graded to broadcast standard.
AI-powered video generation, motion graphics, and visual effects for promotional content, explainer videos, AI UGC videos for social, and concept visualization — scripted and shot-planned before generation, then edited and finished in After Effects and DaVinci Resolve, and versioned into the cuts, durations, and aspect ratios each platform needs.
AI-generated 3D models, textures, and environments, cleaned up, retopologized where needed, and integrated into XR, real-time, and CGI pipelines, with materials and scale corrected so they hold up under scrutiny in a finished shot.
Rapid visual exploration using generative AI: brand visuals, marketing assets, storyboards, and mood boards — iterated in hours, so direction is locked before anything is shot, modeled, or rendered.
AI-accelerated character animation, facial motion, lip sync, and procedural animation for XR and video, retimed and finished by hand where the performance carries the scene.
Custom generative AI workflows for ongoing content at scale: node-based graphs built to the job rather than off the shelf, automated asset generation, batch processing, and AI-assisted creative tools — repeatable output a team can run without me, plus AI-powered systems and applications built to a client's existing process.
Creator-style short-form content for paid and organic social: a hook that earns the first two seconds, a beat that reaches the product fast, a close that asks for the click. Characters built from character sheets hold face, wardrobe, and look consistent across a variant set and handle the product convincingly — holding, using, reacting — with the product accurate shot to shot in form, finish, label, and color. Multiple hooks and cutdowns per concept, finished in After Effects and DaVinci Resolve to each platform's specs.
Capabilities + Services
Capabilities + Services
Photoreal 3D visualization for architecture and interiors, drawing on my formal background in architecture and interior design — helping architects, developers, and real estate teams experience spaces before they’re built.
Photoreal still renders and animated walkthroughs of exteriors, interiors, and developments, with accurate lighting, materials, and atmosphere.
Immersive 1:1-scale VR walkthroughs of unbuilt spaces, so architects, interior designers, and real estate clients can explore light, materials, and proportions before construction begins.
RELATED SECTIONS: CGI LOUNGE | XR LOUNGE
Capabilities + Services
Capabilities + Services
Custom VR apps for Meta Quest 3, Quest Pro, and Magic Leap. This covers everything from concept to deployment on app stores or enterprise distribution.
Immersive training environments for industries like healthcare, manufacturing, defense, and corporate onboarding, reducing costs and improving knowledge retention compared to traditional methods.
3D walkthrough experiences for real estate, architecture, automotive, hospitality, and retail. Showcase spaces or products before they physically exist.
Virtual conferences, product launches, and collaborative spaces. Think branded metaverse environments where people can gather remotely.
Rapid prototyping of products or spaces in VR before committing to physical production. Useful for architects, product designers, and engineers.
RELATED SECTIONS: XR LOUNGE
Capabilities + Services
Capabilities + Services
Augmented and mixed reality that overlay digital content onto the world your customers already see — through smartphones, tablets, and smart glasses, no headset required — reaching the billions of AR-capable devices already in people's pockets. When a project spans modes, I blend AR and MR to fit the experience to your challenge.
Digital and physical objects that coexist and interact in real time — holographic interfaces, spatial computing, and collaborative MR for Meta Quest 3, Quest Pro, and Magic Leap.
iOS and Android apps built with ARKit and ARCore — product visualization, interactive packaging, AR navigation — taken end to end through the App Store (Xcode build, signing, provisioning, submission) and Google Play.
Browser-based AR with no app download; users just scan a QR code. Zero-friction reach for campaigns, retail, and events.
Virtual try-on for fashion, cosmetics, and eyewear, plus 3D previews that let customers explore items before buying — and lift conversion.
Indoor navigation for malls, airports, hospitals, and campuses, with directional cues overlaid on the real environment through a phone camera.
Business cards, brochures, and packaging that trigger 3D animations, video, or interactive content when scanned.
Identify where immersive tech fits your operations, marketing, or products: discovery sessions, feasibility studies, technology recommendations.
RELATED SECTIONS: XR LOUNGE
Capabilities + Services
Capabilities + Services
Beyond linear video, I build interactive, real-time experiences and games — from mobile and AR/VR titles to branded interactive apps and gamified campaigns. I take projects from concept through gameplay, mechanics, and deployment to app stores or enterprise distribution.
Full game development for iOS, Android, and headsets: gameplay mechanics, AI behavior and pathfinding, progression systems, and multiplayer.
Interactive games and gamified campaigns built around a brand for marketing, events, and engagement.
Custom interactive applications, configurators, and visualizers for product demos, training, and trade shows — deployable to desktop, mobile, web, or kiosk.
Rapid prototyping of mechanics, interactions, and systems, turning an idea into a playable build quickly.
RELATED SECTIONS: XR LOUNGE